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Arcane Tome
Arcane Tome

The Arcane Tome is a piece of Equipment primarily built for Heroes who command Wizard Mercenaries. Extensive information about where to obtain Equipment and it's general functions can be found on the Equipment page. This page contains detailed level information about the Arcane Tome through all of it's 200 levels.

Special EffectEdit

The special effect of the Arcane Tome can provide powerful offensive buffs to your Hero. The way it functions is that it gives your Hero Fury whenever you kill enemies and your current Fury total is used to determine what buffs to give to your Hero. Any time an enemy Hero dies your Hero will receive 30 Fury and killing a mercenary or destroying a building rewards 1 Fury. Your Hero starts with Fury equal to double the number of Wizard's they command and providing them with a Djinni aid gives them another 30.

Each point of Fury increases your Heroes Attack by an amount which is improved as you evolve the weapon. Also once your Hero reaches Max Fury, which is 100, they receive a significant boost to the Damage, Speed, and Damage Reduction for 30 seconds. All of these boosts including the duration are improved as the Arcane Tome is evolved.

The table below details how this effect is improved as the Arcane Tome is evolved.

Evolution Effect (Info in BOLD is upgraded with each level)
Green Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 5. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 15%, SPD by 20%, and DMG RED by 15% for 30 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Green +1 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 6. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 16%, SPD by 20%, and DMG RED by 15% for 30 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Green +2 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 7. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 17%, SPD by 20%, and DMG RED by 15% for 30 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Green +3 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 8. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 18%, SPD by 20%, and DMG RED by 15% for 30 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Blue Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 8. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 19%, SPD by 30%, and DMG RED by 20% for 35 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Blue +1 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 9. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 20%, SPD by 30%, and DMG RED by 20% for 35 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Blue +2 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 10. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 21%, SPD by 30%, and DMG RED by 20% for 35 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Blue +3 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 11. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 22%, SPD by 30%, and DMG RED by 20% for 35 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Purple Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 12. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 23%, SPD by 40%, and DMG RED by 25% for 40 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Purple +1 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 14. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 24%, SPD by 40%, and DMG RED by 25% for 40 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Purple +2 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 16. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 25%, SPD by 40%, and DMG RED by 25% for 40 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Purple +3 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 18. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 26%, SPD by 40%, and DMG RED by 25% for 40 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Gold Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 20. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 27%, SPD by 50%, and DMG RED by 30% for 45 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Gold +1 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 23. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 28%, SPD by 50%, and DMG RED by 30% for 45 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Gold +2 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 26. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 29%, SPD by 50%, and DMG RED by 30% for 45 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.
Gold +3 Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by 30. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by 30%, SPD by 50%, and DMG RED by 30% for 45 secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs.

Arcane Tome Parts and StatsEdit

Each of the stats below are boosted by the Arcane Tome. Each individual stat with the exception of DMG is improved by adding Parts and all stats are increased by a small amount when the weapon is evolved. The last column shows Hitpoints and in brackets the number of Arcane Tome Shards required to evolve to that level. The last row shows the stats of the Arcane Tome when it is level 200 with all of it's parts.

Evolution Attack1 Hit Rate Merc Base ATK Crit Rate Crit DMG DMG (Shards Req for Evo)
Green Parts
Canvas
Witherbark
Crystal Orb
Arcane Dust
Boiled Blood
Arcane Tome Shards
Part Names Canvas Witherbark Crystal Orb Arcane Dust Boiled Blood Shards
Green 100 1% 3% 1% 2% 1% (0)
Green +1 152 2.2% 5% 1.6% 3.5% 1% (0)
Green +2 212 3.4% 7% 2.3% 5.2% 2% (10)
Green +3 283 4.7% 9% 3% 7% 3% (20)
Blue Parts
Silk
Spiritwood
Lucky Orb
Evil Crystal
Spirit of Tide
Arcane Tome Shards
Part Names Silk Spiritwood Lucky Orb Evil Crystal Spirit of Tide Shards
Blue 366 6.1% 11% 3.8% 9% 4% (30)
Blue +1 463 7.6% 14% 4.6% 11.2% 5% (40)
Blue +2 576 9.2% 17% 5.5% 13.6% 6% (50)
Blue +3 709 11% 21% 6.5% 16.3% 7% (60)
Purple Parts
Runecloth
Sacredwood
Faith Orb
Arcane Stone
Trapped Shadow
Arcane Tome Shards
Part Names Runecloth Sacredwood Faith Orb Arcane Stone Trapped Shadow Shards
Purple 864 12.9% 25% 7.6% 19.3% 8% (90)
Purple +1 1,045 14.9% 29% 8.7% 22.6% 9% (120)
Purple +2 1,257 17.1% 34% 9.9% 26.2% 10% (130)
Purple +3 1,505 19.5% 40% 11.2% 30.1% 12% (150)
Gold Parts
Mageweave
Divinewood
Sacred Orb
Starshards
Molten Heart
Arcane Tome Shards
Part Names Mageweave Divinewood Sacred Orb Starshards Molten Heart Shards
Gold 1,795 22% 46% 12.6% 34.4% 14% (200)
Gold +1 2,123 24.7% 53% 14.1% 39.2% 16% (200)
Gold +2 2,533 27.6% 61% 15.8% 44.4% 18% (200)
Gold +3 2,998 30.7% 70% 17.6% 50.2% 20% (200)
Max 4,891 34% 80% 20% 55% 20%

1ATK numbers represent a lv 1 Arcane Tome. Every level contributes a bit of ATK to this weapon equaling almost 2000 by level 300.

Parts and Shards Needed for Each ColorEdit

GreenEdit

  • Canvas - 110
  • Witherbark - 110
  • Crystal Orb - 110
  • Arcane Dust - 110
  • Boiled Blood - 220
  • Arcane Tome Shards - 60

BlueEdit

  • Silk - 420
  • Spiritwood - 420
  • Lucky Orb - 420
  • Evil Crystal - 420
  • Spirit of Tide - 840
  • Arcane Tome Shards - 240

PurpleEdit

  • Runecloth - 1100
  • Sacredwood - 1100
  • Faith Orb - 1100
  • Arcane Stone - 1100
  • Trapped Shadow - 2200
  • Arcane Tome Shards - 600

GoldEdit

  • Mageweave - 1390
  • Divinewood - 1390
  • Sacred Orb - 1390
  • Starshards - 1390
  • Molten Heart - 2780
  • Arcane Tome Shards - 600
  • Arcane Tome Shards (Total) - 1500

NotesEdit

  • Your Fury will start out at 60 with a Hero who is at least level 90 commanding Wizard mercenaries and aided by a Djinni. This can be further improved by increasing their mercenary count by up to 12 with a Demon Slayer aid, and up to another 5 with a Shining Wizard aid which would add another 34 Fury giving your Hero a starting fury total of 94.
  • The Arcane Tome is a very good weapon for Battle Royale as it is one of the weapons which increase Mercenary Attack along with Thunder Blade, Thorned Bow, and Tyrant's Brand. It does not have the downside of the Thunder Blade which will almost always pull all the enemies on the map, and it also boosts your Heroes damage by a very significant amount.
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