The Demonic Axe is a piece of Equipment which is a damage dealing powerhouse. Extensive information about where to obtain Equipment and it's general functions can be found on the Equipment page. This page contains detailed level information about the Demonic Axe through all of it's 200 levels.
Special Effect[]
The special effect of the Demonic Axe increases the damage your Hero deals against targets with higher HP than their own by a large amount. It also gives the Hero a strong chance to resist knock back effects.
Evolution | Effect (Info in BOLD is upgraded with each level) |
---|---|
Green | Heroes equipped with the Demonic Axe deal an additional 8% DMG if the enemy's HP is higher than their own. There is also a 20% chance that they will not be affected by Knock Away or Knockback. |
Green +1 | Heroes equipped with the Demonic Axe deal an additional 9% DMG if the enemy's HP is higher than their own. There is also a 23% chance that they will not be affected by Knock Away or Knockback. |
Green +2 | Heroes equipped with the Demonic Axe deal an additional 10% DMG if the enemy's HP is higher than their own. There is also a 26% chance that they will not be affected by Knock Away or Knockback. |
Green +3 | Heroes equipped with the Demonic Axe deal an additional 11% DMG if the enemy's HP is higher than their own. There is also a 29% chance that they will not be affected by Knock Away or Knockback. |
Blue | Heroes equipped with the Demonic Axe deal an additional 12% DMG if the enemy's HP is higher than their own. There is also a 32% chance that they will not be affected by Knock Away or Knockback. |
Blue +1 | Heroes equipped with the Demonic Axe deal an additional 13% DMG if the enemy's HP is higher than their own. There is also a 35% chance that they will not be affected by Knock Away or Knockback. |
Blue +2 | Heroes equipped with the Demonic Axe deal an additional 14% DMG if the enemy's HP is higher than their own. There is also a 38% chance that they will not be affected by Knock Away or Knockback. |
Blue +3 | Heroes equipped with the Demonic Axe deal an additional 15% DMG if the enemy's HP is higher than their own. There is also a 41% chance that they will not be affected by Knock Away or Knockback. |
Purple | Heroes equipped with the Demonic Axe deal an additional 17% DMG if the enemy's HP is higher than their own. There is also a 45% chance that they will not be affected by Knock Away or Knockback. |
Purple +1 | Heroes equipped with the Demonic Axe deal an additional 19% DMG if the enemy's HP is higher than their own. There is also a 49% chance that they will not be affected by Knock Away or Knockback. |
Purple +2 | Heroes equipped with the Demonic Axe deal an additional 21% DMG if the enemy's HP is higher than their own. There is also a 53% chance that they will not be affected by Knock Away or Knockback. |
Purple +3 | Heroes equipped with the Demonic Axe deal an additional 23% DMG if the enemy's HP is higher than their own. There is also a 57% chance that they will not be affected by Knock Away or Knockback. |
Gold | Heroes equipped with the Demonic Axe deal an additional 26% DMG if the enemy's HP is higher than their own. There is also a 62% chance that they will not be affected by Knock Away or Knockback. |
Gold +1 | Heroes equipped with the Demonic Axe deal an additional 29% DMG if the enemy's HP is higher than their own. There is also a 67% chance that they will not be affected by Knock Away or Knockback. |
Gold +2 | Heroes equipped with the Demonic Axe deal an additional 32% DMG if the enemy's HP is higher than their own. There is also a 73% chance that they will not be affected by Knock Away or Knockback. |
Gold +3 | Heroes equipped with the Demonic Axe deal an additional 35% DMG if the enemy's HP is higher than their own. There is also a 80% chance that they will not be affected by Knock Away or Knockback. |
Demonic Axe Parts and Stats[]
Each of the stats below are boosted by the Demonic Axe. Each individual stat with the exception of Attack is improved by adding Parts and all stats are increased by a small amount when the weapon is evolved. The last column shows Attack and in brackets the number of Demonic Axe Shards required to evolve to that level. The last row shows the stats of the Demonic Axe when it is level 200 with all of it's parts.
Evolution | DMG | DMG RED |
Hit Rate |
Crit Resist | Crit DMG | ATK (Shards Req for Evo)1 |
---|---|---|---|---|---|---|
Green Parts | ||||||
Part Names | Ore | Canvas | Animal Bone | Stone of Courage | Storm Essence | Shards |
Green | 1% | 1% | 1% | 1% | 1% | 100 (0) |
Green +1 | 3% | 3% | 2.2% | 1.6% | 2.2% | 152 (0) |
Green +2 | 4% | 4% | 3.4% | 2.3% | 3.4% | 212 (10) |
Green +3 | 6% | 6% | 4.7% | 3% | 4.7% | 283 (20) |
Blue Parts | ||||||
Part Names | Magnet | Silk | Cetus Tooth | Kings Medallion | Fire Essence | Shards |
Blue | 7% | 7% | 6.1% | 3.8% | 6.1% | 366 (30) |
Blue +1 | 9% | 9% | 7.6% | 4.6% | 7.6% | 463 (40) |
Blue +2 | 10% | 10% | 9.2% | 5.5% | 9.2% | 576 (50) |
Blue +3 | 12% | 12% | 11% | 6.5% | 11% | 709 (60) |
Purple Parts | ||||||
Part Names | Spar | Runecloth | Goblin Tooth | Divine Talisman | Lightning Essence | Shards |
Purple | 13% | 13% | 12.9% | 7.6% | 12.9% | 864 (90) |
Purple +1 | 15% | 15% | 14.9% | 8.7% | 14.9% | 1,045 (120) |
Purple +2 | 16% | 16% | 17.1% | 9.9% | 17.1% | 1,257 (130) |
Purple +3 | 18% | 18% | 19.5% | 11.2% | 19.5% | 1,505 (150) |
Gold Parts | ||||||
Part Names | Diamond | Mageweave | Dragon Horn | Ancient Totem | Light Essence | Shards |
Gold | 19% | 19% | 22% | 12.6% | 22% | 1,795 (200) |
Gold +1 | 21% | 21% | 24.7% | 14.1% | 24.7% | 2,135 (200) |
Gold +2 | 22% | 22% | 27.6% | 15.8% | 27.6% | 2,533 (200) |
Gold +3 | 24% | 24% | 30.7% | 17.6% | 30.7% | 2,998 (200) |
Max | 25% | 25% | 34% | 20% | 34% | 4,891 |
1ATK numbers represent a lv 1 Demonic Axe. Every level contributes a bit of ATK to this weapon equaling almost 2000 by level 300.
Parts and Shards Needed for Each Color[]
Green[]
- Ore- 110
- Canvas - 110
- Animal Bone - 110
- Stone of Courage - 110
- Storm Essence - 220
- Demonic Axe Shards - 60
Blue[]
- Magnet - 420
- Silk - 420
- Cetus Tooth - 420
- King's Medallion - 420
- Fire Essence - 840
- Demonic Axe Shards - 240
Purple[]
- Spar - 1100
- Runecloth - 1100
- Goblin Tooth - 1100
- Divine Talisman - 1100
- Lightning Essence - 2200
- Demonic Axe Shards - 600
Gold[]
- Diamond - 1390
- Mageweave - 1390
- Dragon Horn - 1390
- Ancient Totem - 1390
- Light Essence - 2780
- Demonic Axe Shards - 600
- Demonic Axe Shards (Total) - 1500
Notes[]
- The Demonic Axe is very good for any damage dealer who does not lead important mercenaries in Battle Royale. Any Hero leading Sharpshooters or Wizards is probably better off with a weapon that boosts their Mercenaries Attack.