Glory Priestessis a very underpowered Epic Healing Hero who simply has no place in the game because although there are heroes with weak stats who stick around for their utility, her only utility is to heal the team and there are much better healers in the game such as Abyss Demon, Toxic Shaman, and Ambrosia.
Glory Priestess wears a white dress and a large orange hat that looks like something out of the smurfs which has a large yellow water drop type symbol. She wields a crescent staff from which she lobs glowing balls of light at her foes. Her heal looks like a green laser of chain healing going from her to her targets.
Her skill says that it heal's a single target which is not true it actually seems to heal 3 or possibly 4 targets and also seems to prioritize heroes. That being said it heals for such a small amount because of her incredibly terrible base attack. Additionally it has a minimum cost of 2 rage.
|Active Skill: Holy Light|
|Restores (X + Y% ATK) HP to a single target.|
|Cost 4 Rage.|
|Has a 1 seconds cooldown.|
|Aid Skill: Faith of Light|
|Increases the HP of deployed Hero's mercenaries by X%. Requires Active Skill level Z.|
Glory Priestess can further enhance her potency by evolving new skills and abilities. Her fortitude skill heals surrounding defensive structures for a reasonable amount. The problem is most heroes prioritize attacking other heroes rather than defenses and thus there is not usually significant healing needed for surrounding defenses.
|Evolve Level||Skill Name||Skill Level||Requirements||Cost|
Hero Level: 50
|Increases 6,000 + 20% HP.|
|Taurus||Finesse Goliath Might||1||
Hero Level: 70
|Increases 300 + 15% ATK.|
|Gemini||Fortitude Defender of Light||1||
Hero Level: 80
|Heals surrounding defensive structures for 15% of their HP every 3s. Healing is capped at 25,000 HP.|
Hero Level: 90
|Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.|
|Leo||Divine Defender of Light||1||
Player Level: 50
|Heals nearby allied units for 30% of Glory Priestess' ATK every second and reduces Skill DMG they take by 80% for 10s.|
Hero Level: 125
|Increases 20,000 + 50% HP.|
|Libra||Finesse Goliath Might||2||
Hero Level: 140
|Increases 1,000 + 35% ATK.|
|Scorpio||Fortitude Defender of Light||2||
Player Level: 80
|Heals surrounding defensive structures for 20% of their HP every 3s. Healing is capped at 50,000 HP.|
Player Level: 90
|Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.|
|Capricorn||Divine Defender of Light||2||
Hero Level: 160
|Heals nearby allied units for 50% of Glory Priestess' ATK every second and reduces Skill DMG they take by 120% for 12s.|
|Aquarius||Fortitude Defender of Light||3||
Hero Level: 165
|Heals surrounding defensive structures for 30% of their HP every 3s. Healing is capped at 75,000 HP.|
|Pisces||Divine Blessings of Light||3||
Hero Level: 175
|Heals nearby allied units for 75% of Glory Priestess' ATK every second and reduces Skill DMG they take by 200% for 16s.|
Glory Point StatsEdit
Being an epic hero, Glory Priestess can have up to 12 Glory Point levels. Each Glory Point level will add a bonus to Glory Priestess's HP and ATK.
|Level||HP Bonus||ATK Bonus|
- Although her active skill description states that she heals a single target, it actually has a chain effect that heals multiple targets.
- She is actually the only 'Healing Hero' in the game that does what you would think and a healer does and and uses both their skills to heal allies. Renee Ven's skills revive units which might be considered healing because of the hp they get when brought back from the dead. Enchantress's skill protects and revives a single target, and buffs the whole teams Attack. Her divine does a bit of aoe healing but its power is more so about the shield and its buffs. Hydrasaur's active skill heals all heroes, but his divine has nothing to do with healing.