The Holy Hammer is a piece of Equipment which is primarily designed for Heroes who command Executioner Mercenaries. Extensive information about where to obtain Equipment and it's general functions can be found on the Equipment page. This page contains detailed level information about the Holy Hammer through all of it's 200 levels.
Special Effect[]
The special effect of the Holy Hammer increases the damage your Hero deals against bleeding and stunned targets. Additionally it provides a buff which increases Hit Rate and Crit Rate each time the Hero is taunted or loses more than a certain % of their current HP from a single attack. The buff can stack 5 times an is visible by the number displayed over your Heroes head. The Holy Hammer also increases the Attack Rate and Speed of Executioners commanded by the Hero.
Evolution | Effect (Info in BOLD is upgraded with each level) |
---|---|
Green | A Hero equipped with this deals 15% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 25% of their current HP from a single attack, they will gain +5% Hit Rate and +3% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +5% ATK Rate and +15% SPD to Executioners deployed by this Hero. |
Green +1 | A Hero equipped with this deals 18% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 25% of their current HP from a single attack, they will gain +5.20% Hit Rate and +3.20% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +6.20% ATK Rate and +20% SPD to Executioners deployed by this Hero. |
Green +2 | A Hero equipped with this deals 21% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 25% of their current HP from a single attack, they will gain +5.40% Hit Rate and +3.40% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +7.40% ATK Rate and +25% SPD to Executioners deployed by this Hero. |
Green +3 | A Hero equipped with this deals 24% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 25% of their current HP from a single attack, they will gain +5.60% Hit Rate and +3.60% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +8.60% ATK Rate and +30% SPD to Executioners deployed by this Hero. |
Blue | A Hero equipped with this deals 30% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 20% of their current HP from a single attack, they will gain +6% Hit Rate and +4% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +10% ATK Rate and +37% SPD to Executioners deployed by this Hero. |
Blue +1 | A Hero equipped with this deals 33% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 20% of their current HP from a single attack, they will gain +6.20% Hit Rate and +4.20% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +11.20% ATK Rate and +42% SPD to Executioners deployed by this Hero. |
Blue +2 | A Hero equipped with this deals 36% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 20% of their current HP from a single attack, they will gain +6.40% Hit Rate and +4.40% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +12.40% ATK Rate and +47% SPD to Executioners deployed by this Hero. |
Blue +3 | A Hero equipped with this deals 39% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 20% of their current HP from a single attack, they will gain +6.60% Hit Rate and +4.60% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +13.60% ATK Rate and +52% SPD to Executioners deployed by this Hero. |
Purple | A Hero equipped with this deals 45% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 15% of their current HP from a single attack, they will gain +7% Hit Rate and +5% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +15% ATK Rate and +58% SPD to Executioners deployed by this Hero. |
Purple +1 | A Hero equipped with this deals 49% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 15% of their current HP from a single attack, they will gain +7.30% Hit Rate and +5.30% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +16.20% ATK Rate and +63% SPD to Executioners deployed by this Hero. |
Purple +2 | A Hero equipped with this deals 53% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 15% of their current HP from a single attack, they will gain +7.60% Hit Rate and +5.60% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +17.40% ATK Rate and +68% SPD to Executioners deployed by this Hero. |
Purple +3 | A Hero equipped with this deals 57% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 15% of their current HP from a single attack, they will gain +7.90% Hit Rate and +5.90% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +18.60% ATK Rate and +73% SPD to Executioners deployed by this Hero. |
Gold | A Hero equipped with this deals 62% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 10% of their current HP from a single attack, they will gain +8.50% Hit Rate and +6.50% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +20% ATK Rate and +80% SPD to Executioners deployed by this Hero. |
Gold +1 | A Hero equipped with this deals 66% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 10% of their current HP from a single attack, they will gain +9% Hit Rate and +7% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +21.50% ATK Rate and +85% SPD to Executioners deployed by this Hero. |
Gold +2 | A Hero equipped with this deals 70% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 10% of their current HP from a single attack, they will gain +9.50% Hit Rate and +7.50% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +23% ATK Rate and +90% SPD to Executioners deployed by this Hero. |
Gold +3 | A Hero equipped with this deals 75% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 10% of their current HP from a single attack, they will gain +10% Hit Rate and +8% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +25% ATK Rate and +100% SPD to Executioners deployed by this Hero. |
Holy Hammer Parts and Stats[]
Each of the stats below are boosted by the Holy Hammer. Each individual stat with the exception of Damage is improved by adding Parts and all stats are increased by a small amount when the weapon is evolved. The last column shows Damage and in brackets the number of Holy Hammer Shards required to evolve to that level. The last row shows the stats of the Holy Hammer when it is level 200 with all of it's parts.
Evolution | HP1 | Merc Base HP | Hit Rate | Crit Resist | Crit DMG | Merc Base HP (Shards Req for Evo) |
---|---|---|---|---|---|---|
Green Parts | ||||||
Part Names | Ore | Cast Iron | Bronze Ingot | Crystal Orb | Boiled Blood | Shards |
Green | 2,000 | 3% | 1% | 1% | 1% | 1% (0) |
Green +1 | 3,500 | 5% | 2.2% | 1.6% | 2.2% | 1% (0) |
Green +2 | 5,000 | 7% | 3.4% | 2.3% | 3.4% | 2% (10) |
Green +3 | 7,000 | 9% | 4.7% | 3% | 4.7% | 3% (20) |
Blue Parts | ||||||
Part Names | Magnet | Welded Iron | Silver Ingot | Lucky Orb | Spirit of Tide | Shards |
Blue | 9,000 | 11% | 6.1% | 3.8% | 6.1% | 4% (30) |
Blue +1 | 11,500 | 14% | 7.6% | 4.6% | 7.6% | 5% (40) |
Blue +2 | 14,000 | 17% | 9.2% | 5.5% | 9.2% | 6% (50) |
Blue +3 | 16,000 | 21% | 11% | 6.5% | 11% | 7% (60) |
Purple Parts | ||||||
Part Names | Spar | Felsteel | Adamantite Ingot | Faith Orb | Trapped Shadow | Shards |
Purple | 19,000 | 25% | 12.9% | 7.6% | 12.9% | 8% (90) |
Purple +1 | 24,000 | 29% | 14.9% | 8.7% | 14.9% | 9% (120) |
Purple +2 | 30,000 | 34% | 17.1% | 9.9% | 17.1% | 10% (130) |
Purple +3 | 37,000 | 40% | 19.5% | 11.2% | 19.5% | 12% (150) |
Gold Parts | ||||||
Part Names | Diamond | Fabled Iron | Gold Ingot | Sacred Orb | Molten Heart | Shards |
Gold | 46,000 | 46% | 22% | 12.6% | 22% | 14% (200) |
Gold +1 | 56,000 | 53% | 24.7% | 14.1% | 24.7% | 16% (200) |
Gold +2 | 66,000 | 61% | 27.6% | 15.8% | 27.6% | 18% (200) |
Gold +3 | 80,000 | 70% | 30.7% | 17.6% | 30.7% | 20% (200) |
Max | 91,744 | 80% | 34% | 20% | 34% | 20% |
- Approximate Values
Parts and Shards Needed for Each Color[]
Green[]
- Ore- 110
- Cast Iron - 110
- Bronze Ingot - 110
- Crystal Orb - 110
- Boiled Blood - 220
- Holy Hammer Shards - 60
Blue[]
- Magnet - 420
- Welded Iron - 420
- Silver Ingot - 420
- Lucky Orb - 420
- Spirit of Tide - 840
- Holy Hammer Shards - 240
Purple[]
- Spar - 1100
- Felsteel - 1100
- Adamantite Ingot - 1100
- Faith Orb - 1100
- Trapped Shadow - 2200
- Holy Hammer Shards - 600
Gold[]
- Diamond - 1390
- Fabled Iron - 1390
- Gold Ingot - 1390
- Sacred Orb - 1390
- Molten Heart - 2780
- Holy Hammer Shards - 600
- Holy Hammer Shards (Total) - 1500
Notes[]
- The Holy Hammer came out at about the same time Great Sage was introduced to the game and it is tailor made for him.