Hydrasaur is an Epic Flying Hero and the only Air Unit classified as a Healing Hero. As a flying hero his unaided attack rate is 1 attack per second which is true for every flying hero except for Enchantress and Arcane Caster whose unaided attack rate is 1.1 attacks per second just like all other ranged units. Add his slower attack rate to the fact that he has the 3rd lowest base attack of all epic heroes and you can see that he is not the most dangerous hero.
Many heroes with low attack find their relevance through some special utility. These heroes include Skull Mage, Djinni, Pan Goli, Renee Ven, and Carol d'Belle who all have very powerful skills to compensate, Hydrasaur unfortunately does not. The skill does a minor amount of aoe healing which can have it's uses but there are much better aoe healers in the game such as Abyss Demon, Toxic Shaman, and Ambrosia.
Hydrasaur's Divine Skill provides a powerful buff for all flying units, these universal buffs can be very powerful in certain Game Modes whereby the bulk of the scoring actually comes from Mercenaries rather than Heroes such as Battle Royale and Guild Clash. Unfortunately flying units are already significantly behind in dps potential compared to Sharpshooters and Wizards.
Hydrasaur is a two headed ragged flying beast. Half of their body is colored blue while the other half is red and each half features it's own spiked tail.
Hydrasaur's skill heals all allied heroes based on Hydrasaur's Attack. The amount of healing is very outclassed by other healers. At lv 25 Hydrasaurs skill heals for 6,400+480% of Hydrasaur's Attack. At lv 25 Abyss Demon's skill heals every allied unit for 55% all his damage dealt for 14 seconds, Ambrosia's skill heals allied heroes for 500% of her attack on top of doing a bunch of other really powerful things, and Toxic Shaman's skill heals every allied unit in its area of effect for 135% ATK per second.
Hydrasaur's skill has a 1s cooldown, so it can be spammed in Guild Clash with the aid of the Guild Chariot's Divine Skill which reduces rage cost to 0 for some time, however the cooldown on Ambrosia's skill is 3s and it is much more powerful so it usually does just fine by itself.
|Active Skill: Azure Surge|
|Restores (X + Y% ATK) HP to your Heroes.|
|Cost 4 Rage.|
|Has no cooldown.|
Azure Surge Rage cost becomes cheaper when the skill is upgraded.
|Aid Skill: Ice & Fire|
|Increases a deployed Hero's ATK by X% and HP by Y%. Requires Main Skill level Z.|
Hydrasaur can further enhance its potency by evolving new skills and abilities. Its fortitude skill enhances Air Defense.
|Evolve Level||Skill Name||Skill Level||Requirements||Cost|
Hero Level: 50
|Increases 3,000 + 15% HP.|
|Taurus||Finesse Strength||1||Hero Level: 70|
Player Level: 35
|Increases 200 + 8% ATK.|
|Gemini||Fortitude Sky Slash||1||Hero Level: 80|
Player Level: 40
|Deploying the Evolved Hero enhances Air Defense, increasing ATK by 30% and HP by 150%. Fires a cluster of missles every 10 attacks, dealing 100% DMG to 5 air units.|
|Cancer||Finesse Blessing||1||Hero Level: 90|
Player Level: 45
|Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.|
|Leo||Divine Famine||1||Player Level: 50|
Hero Skill Level: 10
|Freezes all ground units. Increases your air units' ATK rate by 65% and SPD by 50% for 5 secs.|
|Virgo||Finesse Tenacity||2||Hero Level: 125|
Player Level: 60
|Increases 8,000 + 50% HP.|
|Libra||Finesse Strength||2||Hero Level: 140|
Player Level: 70
|Increases 400 + 15% ATK.|
|Scorpio||Fortitude Sky Slash||2||Player Level: 80|
Hero Skill Level: 13
|Deploying the Evolved Hero enhances Air Defense, increasing ATK by 50% and HP by 250%. Fires a cluster of missles every 10 attacks, dealing 150% DMG to 5 air units.|
|Sagittarius||Finesse Blessing||2||Player Level: 90|
Hero Skill Level: 14
|Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.|
|Capricorn||Divine Famine||2||Hero Level: 160|
Player Level: 100
|Freezes all ground units. Increases your air units' ATK rate by 100% and SPD by 70% for 7 secs.|
|Aquarius||Fortitude Sky Slash||3||Hero Level: 165|
Player Level: 110
|Deploying the Evolved Hero enhances Air Defense, increasing ATK by 70% and HP by 400%. Fires a cluster of missles every 10 attacks, dealing 200% DMG to 5 air units.|
|Pisces||Divine Famine||3||Hero Level: 175|
Player Level: 120
|Freezes all ground units. Increases your air units' ATK rate by 150% and SPD by 100% for 5 secs.|
Glory Point StatsEdit
Being an epic hero, Hydrasaur can have up to 12 Glory Point levels. Each Glory Point level will add a bonus to Hydrasaur's HP and ATK.
|Level||HP Bonus||ATK Bonus|
- Hydrasaur's Aid Skill can be reasonably good however it is not the best stat boost skill. Blockhead increases Hero ATK Rate by up to 50% which is generally way better than 36% ATK and HP, Skull Mage increases Hero ATK by up to 50%, Chiron increase ATK up to 40%, reflects 53% skill damage and 20% ATK DMG, Won Ton increases Hero Hit Rate and Dodge by up to 17%, Dark Rider increases Hero ATK by up to 1,800, Savage Chief increases Hero HP by up to 50%, Air Elite increases Hero HP by up to 30,000.