Ironclad is one of the newest hero added to the game. He was released with the Christmas update in Dec 2016. He is a very different hero than any who have come before him. He has around 60% higher base attack than the next highest hero Arcane Caster but attacks at around half the speed. Every hero before him has an attack rate of .9 to 1.1 per second. This means his dps should be on par with other ranged heroes while his Active and Divine skills will do substantially more damage and base attack boosts will be much stronger.
He also attacks from a much greater range than other heroes characteristic of the fact that he drives around a tank. He appears to have the same range as Toxic Shaman and Guild Chariot which is around 50% more than the standard ranged hero. This keeps him safe from enemy heroes in the back lines and outranges defenses like Sniper Towers and Cannons.
Appearance[]
Ironclad is a red haired dwarf with a mohawk who uses a tank as his weapon of choice. he shoots powerful flaming mortar rounds at his victims from the comfort of the back lines.
Hero Skill[]
His skill works differently than any other hero who came before, as you must first tap the skill and then tap where on the map. The range of his skill starts out the same as his attack range and grows up to 50% further through increasing his skill. The skill goes off with his next attack and given that his attack rate is very slow there can be a significant delay before it goes off.
His skill can deal a substantial amount of damage and as with a lot of newer heroes reduces healing and additionally reduces damage reduction. This is the first hero skill in the game which can be used to reduce enemy damage reduction and is a welcome addition as there are many heroes at this point which boast significant damage reduction. Perhaps even more importantly as it is an aoe skill able to reduce damage reduction it can help deal with mercenaries with 90+% damage reduction can start to edge on impossible to penetrate although this requires having mercenary levels near max on every aid which only very high level players have achieved. Tactical Strike also deals 50% more damage to buildings and clones.
The rage cost of his skill goes down very slowly and bottoms out at 2. Additionally the low cooldown of this skill means it can be quite the rage hog.
Active Skill[]
Active Skill: Tactical Strike | |
---|---|
Level 1 | |
Z Skill Range. Tap a target area to fire a mortar at that location, dealing (X% ATK) DMG to all enemies in an area. Decreases the DMG RED, HP recovered and SPD of enemies hit by (Y%. Tactical Strike deals 50% more DMG to buildings and clones. Tap the skill icon again to cancel Tactical Strike without firing the mortar. | |
Cost 4 Rage. | |
Has a 8 seconds cooldown. |
Tactical Strike Rage cost becomes cheaper when the skill is upgraded.
Aid Skill[]
Aid Skill: Demolisher | |
---|---|
Level 1 | |
Deployed Hero deals X% more DMG to buildings and clones, and gains Y% DMG RED against them. Requires Active Skill level Z. |
Hero Evolve[]
Ironclad can further enhance his potency by evolving new skills and abilities. His fortitude skill increases his range which is already about 50% further than normal ranged heroes. The only other hero with a fortitude skill which increases their range is Ambrosia, and as many players already know this can be very problematic to deal with on offense because your Heroes will often be out of range to aggro them and so the only one being hit by the extreme range hero will react. His fortitude skill also reduces his active skill cooldown, and his active skill is very good at dealing with enemy mercenaries especially when combined with his divine skill.
On to said divine skill, it is really really good, just read it. And also it gains an incredible extra effect at rank two, read that as well.
Evolve Level | Skill Name | Skill Level | Requirements | Cost |
---|---|---|---|---|
Skill Description | ||||
Aries | Finesse Tenacity | 1 |
Hero Level: 50 |
500 Rings |
Increases 10,000 + 20% HP. | ||||
Taurus | Finesse Goliath Might | 1 | Hero Level: 70 Player Level: 35 |
500 Rings |
Increases 600 + 15% ATK. | ||||
Gemini | Fortitude Entrenchment | 1 | Hero Level: 80 Player Level: 40 |
800 Rings |
Increases ATK Range by 50% and reduces Tactical Strike cooldown by 20%. Tactical Strike will always target the nearest enemy Hero. | ||||
Cancer | Finesse Blessing | 1 | Hero Level: 90 Player Level: 45 |
1,000 Rings |
Increases DMG Reduction by 30% while defending and stationed in the Heroes Hall. | ||||
Leo | Divine Full Auto | 1 | Player Level: 50 Hero Skill Level: 10 |
1,500 Rings |
Tap a target area to unleash all of Ironclad's weapons on that location for 6s, dealing (5,400+45% ATK) DMG every second and Stuns all enemies repeatedly in the area. Resets the cooldown of 2 allied Heroes' Active Skills if their cooldown has less than 10s remaining. Ironclad has Immortality while Full Auto is active. Tap the skill again before selecting a target to cancel Full Auto without unleashing Ironclad's weapons. | ||||
Virgo | Finesse Tenacity | 2 | Hero Level: 125 Player Level: 60 |
80,000 Souls |
Increases 50,000 + 45% HP. | ||||
Libra | Finesse Goliath Might | 2 | Hero Level: 140 Player Level: 70 |
2,000 Rings |
Increases 2,400 + 35% ATK. | ||||
Scorpio | Fortitude Entrenchment | 2 | Player Level: 80 Hero Skill Level: 13 |
80,000 Souls |
Increases ATK Range by 80% and reduces Tactical Strike cooldown by 30%. Tactical Strike will always target the nearest enemy Hero. | ||||
Sagittarius | Finesse Blessing | 2 | Player Level: 90 Hero Skill Level: 14 |
2,500 Rings |
Increases DMG Reduction by 70% while defending and stationed in Heroes Hall. | ||||
Capricorn | Divine Full Auto | 2 | Hero Level: 160 Player Level: 100 |
3,000 Rings |
Tap a target area to unleash all of Ironclad's weapons on that location for 8s, dealing (7,500+60% ATK) DMG every second and Stuns all enemies repeatedly in the area. Resets the cooldown of 2 allied Heroes' Active Skills if their cooldown has less than 13s remaining. Also reduces the Rage cost of all allied Heroes by 50% for 8s. Ironclad has Immortality while Full Auto is active. Tap the skill again before selecting a target to cancel Full Auto without unleashing Ironclad's weapons. | ||||
Aquarius | Fortitude Entrenchment | 3 | Hero Level: 165 Player Level: 110 |
4,000 Rings |
Increases ATK Range by 150% and reduces Tactical Strike cooldown by 50%. Tactical Strike will always target the nearest enemy Hero. | ||||
Pisces | Divine Full Auto | 3 | Hero Level: 175 Player Level: 120 |
5,000 Rings |
Tap a target area to unleash all of Ironclad's weapons on that location for 12s, dealing (10,500+90% ATK) DMG every second and Stuns all enemies repeatedly in the area. Resets the cooldown of 3 allied Heroes' Active Skills if their cooldown has less than 16s remaining. Also reduces the Rage cost of all allied Heroes by 50% for 15s. Ironclad has Immortality while Full Auto is active. Tap the skill again before selecting a target to cancel Full Auto without unleashing Ironclad's weapons. |
Hero Stats[]
Level | HP | ATK |
---|---|---|
1 | 19020 | 1140 |
10 | 21515 | 1340 |
20 | 25475 | 1620 |
30 | 30740 | 1990 |
40 | 37130 | 2430 |
50 | 44475 | 2950 |
60 | 52565 | 3520 |
70 | 61185 | 4140 |
80 | 70110 | 4770 |
90 | 79090 | 5400 |
100 | 87880 | 6030 |
110 | 96215 | 6610 |
120 | 103805 | 7150 |
130 | 108510 | 7480 |
140 | 113220 | 7810 |
150 | 117920 | 8150 |
160 | 122655 | 8470 |
170 | 128940 | 9050 |
180 | 135260 | 9690 |
190 | 143690 | 10510 |
200 | 156280 | 11720 |
Glory Point Stats[]
Being an epic hero, Ironclad can have up to 12 Glory Point levels. Each Glory Point level will add a bonus to Ironclad's HP and ATK.
Level | HP Bonus | ATK Bonus |
---|---|---|
1 | 2,000 | 320 |
2 | 3,000 | 440 |
3 | 4,000 | 560 |
4 | 5,000 | 680 |
5 | 7,000 | 800 |
6 | 9,000 | 1,000 |
7 | 11,000 | 1,200 |
8 | 12,000 | 1,400 |
9 | 13,000 | 1,500 |
10 | 14,000 | 1,600 |
11 | 15,000 | 1,700 |
12 | 16,000 | 1,800 |