Rath is a unique hero with very powerful stat growth who has a special skillset which can be used to counter some other very powerful heroes when used properly. He attacks from a slightly longer range than most heroes which can give him the back line protection needed to stay alive and punish his enemies.
Rath is able to attain Enlightenment. Doing so improves nearly every aspect about him, complete information can be found on Rath Enlightenment.
Appearance[]
Rath is a spectral hero who seems to have broken free of his chains and glows with powerful spectral energy. He hurls a large ninja star type shape which glows neon blue from his sharp talon like claws. The spell appears to be two boxes with bowed sides lain over each other with the middle filled with glowing energy. He wears thick metal armor covered in nasty looking spikes.
Hero Skill[]
His skill has the unique effect of increasing the rage cost and active skill cooldown of the hero it is inflicted upon. It hits the furthest engaged upon target which makes it a great counter to other long range casters such as Toxic Shaman and Ambrosia. this is doubly so because of the hp recovery debuff applied by his skill. The rage cost of this skill can be reduced down to 1, however only by reaching lv 25 skill and 1.5 at lv 21. In addition to this the lower cooldown of his skill can make it quite the rage sink.
Active Skill[]
Active Skill: Possess | |
---|---|
Level 1 | |
Possesses the P furthest enemy Hero with evil spirits, dealing X% ATK DMG to the target every second and reduces their SPD by Y% and HP recovery by Z%. Also increases target's Active Skill cooldown and Rage cost by M% and N% respectively, and reduces Active Skill DMG by O%. Possess lasts 8s. It cannot be dispelled, but can be transferred. | |
Cost 4 Rage. | |
Has a 10 seconds cooldown. |
Possess Rage cost becomes cheaper when the skill is upgraded.
*Levels 26 - 30 Require Enlightenment.
Aid Skill[]
Hero Evolve[]
Rath can further enhance his potency by evolving new skills and abilities.
Evolve Level | Skill Name | Skill Level | Requirements | Cost |
---|---|---|---|---|
Skill Description | ||||
Aries | Finesse Tenacity | 1 |
Hero Level: 50 |
500 Rings |
Increases 10,000 + 20% HP. | ||||
Taurus | Finesse Strength | 1 | Hero Level: 70 Player Level: 35 |
500 Rings |
Increases 300 + 15% ATK. | ||||
Gemini | Fortitude Spook | 1 | Hero Level: 80 Player Level: 40 |
800 Rings |
For the first 20 seconds of battle, all defensive structures take 30% less DMG from Hero Skills. | ||||
Cancer | Finesse Blessing | 1 | Hero Level: 90 Player Level: 45 |
1,000 Rings |
Increases DMG Reduction by 30% while defending and stationed in the Heroes Hall. | ||||
Leo | Divine Spectral Call | 1 | Player Level: 50 Hero Skill Level: 10 |
1,500 Rings |
Unleashes a Spectral Call for 36s, reducing the ATK of surrounding enemy Heroes in a large area by 15%, and leeching HP from them equal to 50% of Rath's ATK every 2s. While Spectral Call is active, Rath deals 80,000 direct DMG (cannot be mitigated) to any enemy Hero who has a negative status dispelled and heals for the same amount. Spectral Call cannot be interrupted unless Rath is killed. | ||||
Virgo | Finesse Tenacity | 2 | Hero Level: 125 Player Level: 60 |
80,000 Souls |
Increases 50,000 + 45% HP. | ||||
Libra | Finesse Strength | 2 | Hero Level: 140 Player Level: 70 |
2,000 Rings |
Increases 1,200 + 35% ATK. | ||||
Scorpio | Fortitude Spook | 2 | Player Level: 80 Hero Skill Level: 13 |
80,000 Souls |
For the first 25 seconds of battle, all defensive structures take 45% less DMG from Hero Skills. | ||||
Sagittarius | Finesse Blessing | 2 | Player Level: 90 Hero Skill Level: 14 |
2,500 Rings |
Increases DMG Reduction by 70% while defending and stationed in Heroes Hall. | ||||
Capricorn | Divine Spectral Call | 2 | Hero Level: 160 Player Level: 100 |
3,000 Rings |
Unleashes a Spectral Call for 48s, reducing the ATK of surrounding enemy Heroes in a large area by 25%, and leeching HP from them equal to 75% of Rath's ATK every 2s. While Spectral Call is active, Rath deals 140,000 direct DMG (cannot be mitigated) to any enemy Hero who has a negative status dispelled and heals for the same amount. Spectral Call cannot be interrupted unless Rath is killed. | ||||
Aquarius | Fortitude Spook | 3 | Hero Level: 165 Player Level: 110 |
4,000 Rings |
For the first 30 seconds of battle, all defensive structures take 60% less DMG from Hero Skills. | ||||
Pisces | Divine Spectral Call | 3 | Hero Level: 175 Player Level: 120 |
5,000 Rings |
Unleashes a Spectral Call for 66s, reducing the ATK of surrounding enemy Heroes in a large area by 35%, and leeching HP from them equal to 100% of Rath's ATK every 2s. While Spectral Call is active, Rath deals 200,000 direct DMG (cannot be mitigated) to any enemy Hero who has a negative status dispelled and heals for the same amount. Spectral Call cannot be interrupted unless Rath is killed. |
Hero Stats[]
Level | HP | ATK |
---|---|---|
1 | 9595 | 665 |
10 | 10890 | 780 |
20 | 12925 | 945 |
30 | 15650 | 1165 |
40 | 18950 | 1420 |
50 | 22740 | 1720 |
60 | 26910 | 2055 |
70 | 31360 | 2415 |
80 | 35965 | 2780 |
90 | 40610 | 3150 |
100 | 45145 | 3515 |
110 | 49450 | 3855 |
120 | 53365 | 4170 |
130 | 55790 | 4365 |
140 | 58225 | 4555 |
150 | 60650 | 4755 |
160 | 63095 | 4945 |
170 | 66345 | 5280 |
180 | 69600 | 5650 |
190 | 73870 | 6130 |
200 | 80265 | 6840 |
Glory Point Stats[]
Being an epic hero, Rath can have up to 12 Glory Point levels. Each Glory Point level will add a bonus to Rath's HP and ATK.
Level | HP Bonus | ATK Bonus |
---|---|---|
1 | 2,000 | 160 |
2 | 3,000 | 220 |
3 | 4,000 | 280 |
4 | 5,000 | 340 |
5 | 7,000 | 400 |
6 | 9,000 | 500 |
7 | 11,000 | 600 |
8 | 12,000 | 700 |
9 | 13,000 | 750 |
10 | 14,000 | 800 |
11 | 15,000 | 850 |
12 | 16,000 | 900 |
Notes[]
- His increased attack range can keep him safe in the back row but it can also cause him to take a different path than ally heroes as he may be able to attack from behind walls that other heroes walk around and thus become separated.
- Additionally his increased range can keep him out of enemy aoe, but also out of ally aoe skills such as Toxic Shaman's Noxious Cloud. In certain game modes such as Guild Boss he may actually pull agro if placed at the same time as other ranged units.
- His divine skill heals the team and can counter the divine skill of Enchantress providing even more significant healing. Of course timing is everything as this skill must be used preemptively as a counter, which is doubly hard as divine skills are notorious for having slow/unpredictable cast times.