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Wizards are strong range attack mercenary. They're slightly more fragile than Sharpshooters with much better ATK. They along with Sharpshooters are true standouts in terms of damage potential, while they are natively much lower than their ranged brethren due to having a base max of 15 units while Sharpshooters max at 25. They also attack about 50% slower delivering one attack per 1.5 seconds. Fortunately however Wizard's have a powerful ally in Skull Mage who provides powerful buffs to all allied Wizards though both his Active and Divine skill which easily makes up their deficiency to Sharpshooters.

Also they apparently deal aoe damage but this is unconfirmed and if they do it is probably a very small area of effect.

AppearanceEdit

Wizards look and dress like "standard" fairy tale magicians. Wizards are (supposedly) old men with long beard, wearing a pointy tan wizard hat, a long blue robe with a big belt and buckle. They also hold magic wands with a sphere tip from which they hurl powerful magic attacks onto their foes.

At level 21 the color of his hat changes to purple with a star pattern and robes become burgundy colored. Also the Wizards' wand will change to a more advance looking design and will attack with lightning bolts instead of fire balls.

HeroesEdit

Heroes that leads Wizards are:

Rare HereosEdit

Epic HeroesEdit

StatsEdit

Wizards have low HP and high ATK. They attack at a moderate rate of one attack every 1.5 seconds.

Show Full Stat

Level HP ATK
1 337 135
2 403 153
3 469 172
4 535 190
5 601 209
6 667 228
7 733 246
8 799 265
9 865 283
10 931 302
11 996 321
12 1,062 339
13 1,128 358
14 1,194 377
15 1,260 395
16 1,326 414
17 1,392 432
18 1,458 451
19 1,524 470
20 1,590 488
21 1,656 507
22 1,722 526
23 1,788 544
24 1,854 563
25 1,920 581
26 1,986 600
27 2,052 619
28 2,118 637
29 2,184 656
30 2,250 675
31 2,316 694
32 2,382 713
33 2,448 732
34 2,514 751
35 2,580 770
36 2,646 789
37 2,712 808
38 2,778 827
39 2,844 846
40 2,910 865
41 3,026 899
42 3,147 934
43 3,272 971
44 3,402 1,009
45 3,538 1,049
46 3,679 1,090
47 3,826 1,133
48 3,979 1,178
49 4,138 1,225
50 4,303 1,274

Show Full Stat

TalentsEdit

At level 30 and every 5 levels thereafter Mercenaries are able to upgrade talents. Each mercenary has 2 distinctly different talents to upgrade and the usefulness varies greatly however they are always worth the Souls to upgrade.

Spell BoostEdit

Spell Boost increases Hitpoints and Attack by a percentage of your Wizardes' base HP and Attack.

Level ATK% HP% Souls Merc Lv
1 20 10 50,000 30
2 40 20 100,000 35
3 54 26 150,000 40
4 68 32 200,000 45
5 80 40 300,000 50

Arcane HeartEdit

Arcane Heart increases Hitpoints by an added amount and boosts Damage done by a percentage.

Level HP+ DMG% Souls Merc Lv
1 5,000 3 50,000 30
2 8,000 6 100,000 35
3 12,000 9 150,000 40
4 16,000 12 200,000 45
5 20,000 15 300,000 50

BonusesEdit

Wizards can benefit from the follow heroes' Aid Skills:

Wizards can be improved by the following Hero Talents:

Wizards' stats can be increased by the Ranged Combat upgrade in Spell Learning.

In battle, Wizards' efficiency can be improved by the following Heroes' Active Skill and Divine Skill:

  • Skull Mage - Source Beam (boosts ATK and ATK Rate for all allied Wizards) and Divine Amnesty (Full heal + Invulnerability, Increased DMG, ATK Rate, and Speed for all allied Wizards)

Wizard's stats can be boosted by the following Equipment:

NotesEdit

  • Some sources state that Wizards' favorite target is defenses. However wizards doesn't seem actively search out defenses and attack them like Ox Warriors do. They just attack the nearest target like Sharpshooters.