{{Template:HeroInfo |imgname = Wolvenfiend.png |atkrange = Melee Attack |herotype = Aggressive Hero |movetype = Ground Unit |favtarget = Nearest |merc = Executioner |enlighten = Yes
Wolvenfiend is a very unique and powerful hero who has the ability to change from human form to a werewolf on demand. He starts in human form and he has significant tanking ability and the rare ability to do this without risk of the buff being removed. His skill can be activated changing him into a ravenous damage dealer who inflicts bleeding to surrounding enemies.
Appearance
Wolvenfiend is a serious looking short stout fella with an incredible upper body build. He dons a goatee in a slightly darker shade of red than his cherry Kool-Aid hair. He wears a single spiky shoulder pad secured by a chain and a pair of bracers. In werewolf form he is a wicked looking beast with his hair being the only prevailing feature between the two.
Hero Skill
Wolvenfiend is an aggressive shape shifting hero, the first of his kind. Although they categorize him as aggressive he is very much a tank in his human form in which he starts but is definitely aggressive in his werewolf form. His skill merely changes him between his form with no added benefit, however his forms are both very powerful in their own rights and most heroes thirst for that rage so what is the use in having another rage hog.
Active Skill
Active Skill: Metamorphose | |
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Level 1 | |
Changes between Human and Werewolf forms. Human Form: Taunts surrounding enemies once every 15s. Increases DMG RED by W% (cannot be dispelled), and reduces Skill DMG taken by X%. Y% chance to recover Z% of DMG taken as HP. Also increases DMG RED of all surrounding allied units by M%. Werewolf Form: Increases DMG by N% (cannot be dispelled), ATK Rate by O% and SPD by P%. After every 10th attack, Wolvenfiend deals Q% ATK DMG to surrounding enemies and inflicts Bleeding for 5s. Bleeding deals R DMG every 0.5s. | |
Cost 4 Rage. | |
Has a 3s cooldown. |
Metamorphose Rage cost becomes cheaper when the skill is upgraded.
Aid Skill
Aid Skill: Shred | |
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Level 1 | |
When deployed Hero hits an enemy, there's a X% chance to reduce its HP Recovery by Y% for Zs. Requires Active Skill level W. |
Hero Evolve
Wolvenfiend can further enhance his potency by evolving new skills and abilities.
Evolve Level | Skill Name | Skill Level | Requirements | Cost |
---|---|---|---|---|
Skill Description | ||||
Aries | Finesse Tenacity | 1 |
Hero Level: 50 |
500 Rings |
Increases 10,000 + 20% HP. | ||||
Taurus | Finesse Goliath Might | 1 | Hero Level: 70 Player Level: 35 |
500 Rings |
Increases 300 + 15% ATK. | ||||
Gemini | Fortitude Spiked Walls | 1 | Hero Level: 80 Player Level: 40 |
800 Rings |
Increases Walls' HP by 50%. Walls reflect 20% Skill DMG taken and 30% Attack DMG taken. | ||||
Cancer | Finesse Blessing | 1 | Hero Level: 90 Player Level: 45 |
1,000 Rings |
Increases DMG Reduction by 30% while defending and stationed in the Heroes Hall. | ||||
Leo | Divine Bestial Instincts | 1 | Player Level: 50 Hero Skill Level: 10 |
1,500 Rings |
Human Form: Reduces enemy player's Rage by 2 and reduces their Rage Recovery Rate by 50% for 8s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 4s. Also decreases their Attack DMG and Skill DMG by 25% and 30% for 12s respectively.
Werewolf Form: Deals 250% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target and relentlessly attack it for 8s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 50% of DMG as HP. | ||||
Virgo | Finesse Tenacity | 2 | Hero Level: 125 Player Level: 60 |
80,000 Souls |
Increases 50,000 + 45% HP. | ||||
Libra | Finesse Goliath Might | 2 | Hero Level: 140 Player Level: 70 |
2,000 Rings |
Increases 1,200 + 35% ATK. | ||||
Scorpio | Fortitude Leech | 2 | Player Level: 80 Hero Skill Level: 13 |
80,000 Souls |
Increases Wall's HP by 80%. Walls reflect 30% Skill DMG taken and 50% Attack DMG taken. | ||||
Sagittarius | Finesse Blessing | 2 | Player Level: 90 Hero Skill Level: 14 |
2,500 Rings |
Increases DMG Reduction by 70% while defending and stationed in Heroes Hall. | ||||
Capricorn | Divine Bestial Instincts | 2 | Hero Level: 160 Player Level: 100 |
3,000 Rings |
Human Form: Reduces enemy player's Rage by 3 and reduces their Rage Recovery Rate by 50% for 16s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 6s. Also decreases their Attack DMG and Skill DMG by 40% and 50% for 16s respectively.
Werewolf Form: Deals 350% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target and relentlessly attack it for 12s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 75% of DMG as HP. | ||||
Aquarius | Fortitude Spiked Walls | 3 | Hero Level: 165 Player Level: 110 |
4,000 Rings |
Increases Walls' HP by 150%. Walls reflect 50% Skill DMG taken and 80% Attack DMG taken. | ||||
Pisces | Divine Bestial Instincts | 3 | Hero Level: 175 Player Level: 120 |
5,000 Rings |
Human Form: Reduces enemy player's Rage by 5 and reduces their Rage Recovery Rate by 50% for 24s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 10s. Also decreases their Attack DMG and Skill DMG by 60% and 75% for 20s respectively.
Werewolf Form: Deals 500% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target and relentlessly attack it for 18s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 100% of DMG as HP. |
Hero Stats
Level | HP | ATK |
---|---|---|
1 | 14265 | 600 |
10 | 16135 | 690 |
20 | 19105 | 825 |
30 | 23055 | 1025 |
40 | 27850 | 1245 |
50 | 33355 | 1510 |
60 | 39420 | 1790 |
70 | 45890 | 2105 |
80 | 52580 | 2420 |
90 | 29315 | 2740 |
100 | 65910 | 3050 |
110 | 72160 | 3350 |
120 | 77850 | 3630 |
130 | 81380 | 3790 |
140 | 84915 | 3960 |
150 | 88440 | 4125 |
160 | 91990 | 4295 |
170 | 96705 | 4580 |
180 | 101445 | 4905 |
190 | 107770 | 5345 |
200 | 117210 | 6000 |
Glory Point Stats LVL BY LVL
Being an epic hero, Wolvenfiend can have up to 12 Glory Point levels. Each Glory Point level will add a bonus to Wolvenfiend's HP and ATK.
Level | HP Bonus | ATK Bonus |
---|---|---|
1 | 2,000 | 160 |
2 | 3,000 | 220 |
3 | 4,000 | 280 |
4 | 5,000 | 340 |
5 | 7,000 | 400 |
6 | 9,000 | 500 |
7 | 11,000 | 600 |
8 | 12,000 | 700 |
9 | 13,000 | 750 |
10 | 14,000 | 800 |
11 | 15,000 | 850 |
12 | 16,000 | 900 |
Notes
- His divine skill is insanely good, just read it.
- His skill becomes insanely powerful as it is leveled
- His aid skill is a very strong counter to Abyss Demon
- He is quite possibly the best tank in the game because his buff cannot be removed and heroes who dispel/steal buffs are becoming very common. He also isn't completely dependent on hp recovery like Abyss Demon.
- He is the only hero who actively provides damage reduction for surrounding units.
- The new hero Ironclad's active skill reduces dmg reduction, hp recovery, and speed for all enemies hit, which of course counters Wolvenfiend pretty hard, but then again so it does to most every tank.