Wolvenfiend is a very unique and powerful hero who has the ability to change from human form to a werewolf on demand. He starts in human form and he has significant tanking ability and the rare ability to do this without risk of the buff being removed. His skill can be activated changing him into a ravenous damage dealer who inflicts bleeding to surrounding enemies.
Appearance[]
Wolvenfiend is a serious looking short stout fella with an incredible upper body build. He dons a goatee in a slightly darker shade of red than his cherry Kool-Aid hair. He wears a single spiky shoulder pad secured by a chain and a pair of bracers. In werewolf form he is a wicked looking beast with his hair being the only prevailing feature between the two.
Hero Skill[]
Wolvenfiend is an aggressive shape shifting hero, the first of his kind. Although they categorize him as aggressive he is very much a tank in his human form in which he starts but is definitely aggressive in his werewolf form. His skill merely changes him between his form with no added benefit, however his forms are both very powerful in their own rights and most heroes thirst for that rage so what is the use in having another rage hog.
Active Skill[]
Changes between Human and Werewolf forms. Costs 4 to 1 Rage. Human Form: Taunts surrounding enemies once every 15 to 11s. Increases DMG RED by 20 to 80% (cannot be dispelled), and increases Skill DMG RED by 20 to 87%%. 15 to 77% chance to recover 10 to 80% of DMG taken as HP. Also increases DMG RED of all surrounding allied units by 5 to 57%. Werewolf Form: Increases DMG by 25 to 185% (cannot be dispelled), ATK Rate by 3 to 67% and SPD by 15 to 100%. After every 10 to 7th attack, Wolvenfiend deals 50 to 285% ATK DMG to surrounding enemies and inflicts Bleeding for 5s. 0 to 25% of DMG inflicted on the area is leeched as HP. Bleeding deals 500 to 36,000 DMG every 0.5s.
Wolvenfiend starts every fight in human form making him a very powerful tank. With the click of this skill he transforms very quickly into a warewolf greatly increasing his offensive power while striping most of what makes him tanky. Detailed level information can be found within the game UI by opening hero bag, clicking see more, epic heroes, the question mark on the upper right corner of the Hero of interest and then skills in the same spot.
Aid Skill[]
When deployed Hero hits an enemy, there's a 20 to 70% chance to reduce its HP Recovery by 20 to 85% for 3 to 4s
The prevelance of powerful healers such as Abyss Demon, Toxic Shaman, and Ambrosia makes Wolf and strong aid choice in many game modes. Detailed level information can be found within the game UI.
Divine Skill[]
Wolvenfiend's divine skill is truely epic.
Level | Divine Skill |
---|---|
1 | Human Form: Reduces enemy player's Rage by 2 and reduces their Rage Recovery Rate by 50% for 8s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 4s. Also decreases their Attack DMG and Skill DMG by 25% and 30% for 12s respectively.
Werewolf Form: Deals 250% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target and relentlessly attack it for 8s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 50% of DMG as HP. |
2 | Human Form: Reduces enemy player's Rage by 3 and reduces their Rage Recovery Rate by 50% for 16s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 6s. Also decreases their Attack DMG and Skill DMG by 40% and 50% for 16s respectively.
Werewolf Form: Deals 350% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target and relentlessly attack it for 12s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 75% of DMG as HP. |
3 | Human Form: Reduces enemy player's Rage by 5 and reduces their Rage Recovery Rate by 50% for 24s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 10s. Also decreases their Attack DMG and Skill DMG by 60% and 75% for 20s respectively.
Werewolf Form: Deals 500% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target and relentlessly attack it for 18s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 100% of DMG as HP. |
4 | Human Form: Reduces enemy player's Rage by 5 and reduces their Rage Recovery Rate by 50% for 24s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 12s. Also decreases their Attack DMG , Skill DMG, and DMG RED by 60%, 75%, and 15% for 20s respectively.
Werewolf Form: Deals 550% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target, decrease its HP Recovered by 50%, and relentlessly attack it for 20s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 100% of DMG as HP. |
5 | Human Form: Reduces enemy player's Rage by 5 and reduces their Rage Recovery Rate by 50% for 24s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 14s. Also decreases their Attack DMG , Skill DMG, and DMG RED by 60%, 75%, and 30% for 20s respectively.
Werewolf Form: Deals 600% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target, decrease its HP Recovered by 80%, and relentlessly attack it for 20s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 100% of DMG as HP and ignores targets' DMG RED. |
Fortitude Skill[]
He has one of the only abilities in the game to buff walls. This skill significantly boosts the HP of all walls in the base while also granting them a significant amount of DMG Reflect. Be very careful about using certain aoe skills while Wolf is still alive because this can easily one shot your Hero. Not every aoe ability is affected, for instance Toxic Shaman's active skill doesn't reflect but Ambrosia's does, however her Divine Skill does not as whe is immune to damage while casting it. Familiarize yourself with what works.
Level | Fortitude Skill |
---|---|
1 | Increases Walls' HP by 50%. Walls reflect 20% Skill DMG taken and 30% Attack DMG taken. |
2 | Increases Walls' HP by 80%. Walls reflect 30% Skill DMG taken and 50% Attack DMG taken. |
3 | Increases Walls' HP by 150%. Walls reflect 50% Skill DMG taken and 80% Attack DMG taken. |
4 | Increases Walls' HP by 180%. Walls reflect 50% Skill DMG taken and 80% Attack DMG taken. Also reduces ATK Rate and SPD of attackers attacking the Wall by 30%. |
5 | Increases Walls' HP by 200%. Walls reflect 50% Skill DMG taken and 80% Attack DMG taken. Also reduces ATK Rate and SPD of attackers attacking the Wall by 50%. |
Insight Skill[]
This skill have some great utility. It forces the player switch forms to maximize utility, and since switching forms costs rage and there are many times that it isn't to beneficial to swap forms it can be a bit tricky but party wide increased DMG can be hard to come by and healing/rage are such amazing resources.
Level | Insight Skill |
---|---|
1 | Increases DMG of allied Heroes by 3% every time Wolvenfiend uses Metamorphose (stacks up to 3 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 5s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers .25 Rage after Wolvenfiend uses Bestial Instincts. |
2 | Increases DMG of allied Heroes by 3% every time Wolvenfiend uses Metamorphose (stacks up to 3 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 6s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers .5 Rage after Wolvenfiend uses Bestial Instincts. |
3 | Increases DMG of allied Heroes by 3% every time Wolvenfiend uses Metamorphose (stacks up to 3 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 7s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers .75 Rage after Wolvenfiend uses Bestial Instincts. |
4 | Increases DMG of allied Heroes by 3% every time Wolvenfiend uses Metamorphose (stacks up to 3 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 8s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 1 Rage after Wolvenfiend uses Bestial Instincts. |
5 | Increases DMG of allied Heroes by 4% every time Wolvenfiend uses Metamorphose (stacks up to 3 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 9s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 1.25 Rage after Wolvenfiend uses Bestial Instincts. |
6 | Increases DMG of allied Heroes by 4% every time Wolvenfiend uses Metamorphose (stacks up to 3 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 10s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 1.5 Rage after Wolvenfiend uses Bestial Instincts. |
7 | Increases DMG of allied Heroes by 4% every time Wolvenfiend uses Metamorphose (stacks up to 3 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 11s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 1.75 Rage after Wolvenfiend uses Bestial Instincts. |
8 | Increases DMG of allied Heroes by 4% every time Wolvenfiend uses Metamorphose (stacks up to 3 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 12s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 2 Rage after Wolvenfiend uses Bestial Instincts. |
9 | Increases DMG of allied Heroes by 5% every time Wolvenfiend uses Metamorphose (stacks up to 3 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 13s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 2.25 Rage after Wolvenfiend uses Bestial Instincts. |
10 | Increases DMG of allied Heroes by 5% every time Wolvenfiend uses Metamorphose (stacks up to 4 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 14s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 2.5 Rage after Wolvenfiend uses Bestial Instincts. |
11 | Increases DMG of allied Heroes by 5% every time Wolvenfiend uses Metamorphose (stacks up to 4 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 15s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 2.75 Rage after Wolvenfiend uses Bestial Instincts. |
12 | Increases DMG of allied Heroes by 5% every time Wolvenfiend uses Metamorphose (stacks up to 4 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 16s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 3 Rage after Wolvenfiend uses Bestial Instincts. |
13 | Increases DMG of allied Heroes by 6% every time Wolvenfiend uses Metamorphose (stacks up to 4 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 17s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 3.25 Rage after Wolvenfiend uses Bestial Instincts. |
14 | Increases DMG of allied Heroes by 6% every time Wolvenfiend uses Metamorphose (stacks up to 4 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 18s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 3.5 Rage after Wolvenfiend uses Bestial Instincts. |
15 | Increases DMG of allied Heroes by 6% every time Wolvenfiend uses Metamorphose (stacks up to 4 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 19s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 3.5 Rage after Wolvenfiend uses Bestial Instincts. |
16 | Increases DMG of allied Heroes by 6% every time Wolvenfiend uses Metamorphose (stacks up to 4 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 20s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 4 Rage after Wolvenfiend uses Bestial Instincts. |
17 | Increases DMG of allied Heroes by 7% every time Wolvenfiend uses Metamorphose (stacks up to 4 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 21s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 4.25 Rage after Wolvenfiend uses Bestial Instincts. |
18 | Increases DMG of allied Heroes by 7% every time Wolvenfiend uses Metamorphose (stacks up to 4 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 22s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 4.5 Rage after Wolvenfiend uses Bestial Instincts. |
19 | Increases DMG of allied Heroes by 7% every time Wolvenfiend uses Metamorphose (stacks up to 4 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 23s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 4.75 Rage after Wolvenfiend uses Bestial Instincts. |
20 | Increases DMG of allied Heroes by 7% every time Wolvenfiend uses Metamorphose (stacks up to 5 times). Human Form: Nearby allied Heroes recover 2% of their max HP every 1s for 25s after Wolvenfiend uses Bestial Instincts. Werewolf Form: Player recovers 5 Rage after Wolvenfiend uses Bestial Instincts. |
Hero Evolve[]
Wolvenfiend can further enhance his potency by evolving new skills and abilities.
Evolve Level | Skill Name | Skill Level | Requirements | Cost |
---|---|---|---|---|
Skill Description | ||||
Aries | Finesse Tenacity | 1 |
Hero Level: 50 |
500 Rings |
Increases 10,000 + 20% HP. | ||||
Taurus | Finesse Goliath Might | 1 | Hero Level: 70 Player Level: 35 |
500 Rings |
Increases 300 + 15% ATK. | ||||
Gemini | Fortitude Spiked Walls | 1 | Hero Level: 80 Player Level: 40 |
800 Rings |
Increases Walls' HP by 50%. Walls reflect 20% Skill DMG taken and 30% Attack DMG taken. | ||||
Cancer | Finesse Blessing | 1 | Hero Level: 90 Player Level: 45 |
1,000 Rings |
Increases DMG Reduction by 30% while defending and stationed in the Heroes Hall. | ||||
Leo | Divine Bestial Instincts | 1 | Player Level: 50 Hero Skill Level: 10 |
1,500 Rings |
Human Form: Reduces enemy player's Rage by 2 and reduces their Rage Recovery Rate by 50% for 8s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 4s. Also decreases their Attack DMG and Skill DMG by 25% and 30% for 12s respectively.
Werewolf Form: Deals 250% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target and relentlessly attack it for 8s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 50% of DMG as HP. | ||||
Virgo | Finesse Tenacity | 2 | Hero Level: 125 Player Level: 60 |
80,000 Souls |
Increases 50,000 + 45% HP. | ||||
Libra | Finesse Goliath Might | 2 | Hero Level: 140 Player Level: 70 |
2,000 Rings |
Increases 1,200 + 35% ATK. | ||||
Scorpio | Fortitude Leech | 2 | Player Level: 80 Hero Skill Level: 13 |
80,000 Souls |
Increases Wall's HP by 80%. Walls reflect 30% Skill DMG taken and 50% Attack DMG taken. | ||||
Sagittarius | Finesse Blessing | 2 | Player Level: 90 Hero Skill Level: 14 |
2,500 Rings |
Increases DMG Reduction by 70% while defending and stationed in Heroes Hall. | ||||
Capricorn | Divine Bestial Instincts | 2 | Hero Level: 160 Player Level: 100 |
3,000 Rings |
Human Form: Reduces enemy player's Rage by 3 and reduces their Rage Recovery Rate by 50% for 16s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 6s. Also decreases their Attack DMG and Skill DMG by 40% and 50% for 16s respectively.
Werewolf Form: Deals 350% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target and relentlessly attack it for 12s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 75% of DMG as HP. | ||||
Aquarius | Fortitude Spiked Walls | 3 | Hero Level: 165 Player Level: 110 |
4,000 Rings |
Increases Walls' HP by 150%. Walls reflect 50% Skill DMG taken and 80% Attack DMG taken. | ||||
Pisces | Divine Bestial Instincts | 3 | Hero Level: 175 Player Level: 120 |
5,000 Rings |
Human Form: Reduces enemy player's Rage by 5 and reduces their Rage Recovery Rate by 50% for 24s. Wolvenfiend recovers 100% of his HP, and inflicts Stun on all surrounding enemy Heroes and clones for 10s. Also decreases their Attack DMG and Skill DMG by 60% and 75% for 20s respectively.
Werewolf Form: Deals 500% ATK DMG to all surrounding enemies and knocks them away, before teleporting to the enemy Hero with the lowest HP. Wolvenfiend will inflict Stun on the target and relentlessly attack it for 18s. While Bestial Instincts is active, Wolvenfiend gains Taunt Immunity and his attacks Leech 100% of DMG as HP. |
Hero Stats[]
Level | HP | ATK |
---|---|---|
1 | 14265 | 600 |
10 | 16135 | 690 |
20 | 19105 | 825 |
30 | 23055 | 1025 |
40 | 27850 | 1245 |
50 | 33355 | 1510 |
60 | 39420 | 1790 |
70 | 45890 | 2105 |
80 | 52580 | 2420 |
90 | 29315 | 2740 |
100 | 65910 | 3050 |
110 | 72160 | 3350 |
120 | 77850 | 3630 |
130 | 81380 | 3790 |
140 | 84915 | 3960 |
150 | 88440 | 4125 |
160 | 91990 | 4295 |
170 | 96705 | 4580 |
180 | 101445 | 4905 |
190 | 107770 | 5345 |
200 | 117210 | 6000 |
Glory Point Stats LVL BY LVL[]
Being an epic hero, Wolvenfiend can have up to 12 Glory Point levels. Each Glory Point level will add a bonus to Wolvenfiend's HP and ATK.
Level | HP Bonus | ATK Bonus |
---|---|---|
1 | 2,000 | 160 |
2 | 3,000 | 220 |
3 | 4,000 | 280 |
4 | 5,000 | 340 |
5 | 7,000 | 400 |
6 | 9,000 | 500 |
7 | 11,000 | 600 |
8 | 12,000 | 700 |
9 | 13,000 | 750 |
10 | 14,000 | 800 |
11 | 15,000 | 850 |
12 | 16,000 | 900 |
Notes[]
- His divine skill is insanely good, just read it.
- His skill becomes very powerful as it is leveled
- His aid skill is a good counter to Abyss Demon
- He is a great tank because his buff cannot be removed and heroes who dispel/steal buffs are becoming very common. He also isn't completely dependent on hp recovery like Abyss Demon.
- He is the only hero who actively provides damage reduction for surrounding units.
- Ironclad's active skill reduces dmg reduction, hp recovery, and speed for all enemies hit, which of course counters Wolvenfiend pretty hard, but then again so it does to most every tank.